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Final Fantasy XII Final Fantasy XII
Updated: 1/18/2012 12:15:00 PM

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.: Final Fantasy XII - Ivalice's History

When you kill beasts in Final Fantasy XII, their information is added to the Beatiary in your Clan Primer. Kill enough, and additional information about the history of places, people, great events and tales are revealed. This page contains all those texts.

Select a "category" to view the texts from.

The Adventurer's Handbook (#1) [From enemy: Oversoul]
Though it be the avatar of an evil soul, this does not mean its heart is wholly given to corruption; for as there exists no perfect good in this world, so there exists no perfect evil.

Take the oversoul, for instance. Truly as black a concentration of evil as ever there was, but here, too, we find a sliver of goodness: the Soul of Thamasa. For it is truly a light of unclouded love, and a boon from heaven to the saviors of souls. 

The Adventurer's Handbook (#1) [From enemy: Speartongue]
There's a trick to getting your hands on some of the salve known as frog oil.

See, the oil runs through the body along with the blood, and when it reaches the head-horns, only the oil is secreted from the tips. So that's where you need to look.

However, should you kill the creature, blood and oil will congeal, making the oil impossible to extract.

That's why, if you need a lot of oil, you have to cut the horns off while the creature is still alive.

I didn't say it was easy. 

The Adventurer's Handbook (#1) [From enemy: Giruveganus]
'Tis the height of folly to brandish arms against a tyrant that has no more form than a mirage.

The broken greataxes left by those who tried and failed shold be proof enough of that.

In order to truly defeat a foe, one must know more than the foe's character and physiology. One must listen to what the dead have to say on the subject.

No one wants to be next in live to have their greataxe broken. 

The Adventurer's Handbook (#1) [From enemy: Ose]
Ah, the famous coeurl! While one may scoff at its high-priced pelt, few are those who pass up the chance to claim one of those distinctive whiskers!

More than any monetary value, it is the sheer difficulty of obtaining this rare prize that compels the true adventurer to dust off his sword arm and take up the challenge. And what a choice! Claim the fine, expensive fur, or risk bloodying it for the chance to claim that elusive coeurl whisker?

If this seems like the perfect conundrum to you, you're a true adventurer. 

The Adventurer's Handbook (#1) [From enemy: Baritine Croc]
Have you slain the sweet-singing bartine croc? Then look into its belly for the lost treasures of those who hunted this wily beast and fell. You may claim a broken sword or the like. Do with your findings what you will, but we recommend turning a profit. Whatever it meant to those who came before, to you it's a treasure with which to line your pockets. Then again, you could use it to arm and armor yourself, adventurer. Who knows, it may be your broken sword that is found next. 

The Adventurer's Handbook (#1) [From enemy: Cactite / Cactoid]
Ye adventurers only beginnin on your travels: your first task should well the the collection of 1,000 needles from the fickle cactoid.

Upon plucking this collection, you will find yourself not only the proud owner of a bundle of needles, but possessed of great experience in interminable combat withal, and, should you sell it, a pittance of coin.

If making a bundle exceeds your capabilities, the adventurer is urged to reconsider his or her vocation and take up employ about town. Adventuring is not all fun and games, mark you. 

   

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